This Monday, I had a presentation of my thesis to the students of DH2323. I showed them these slides https://docs.google.com/presentation/d/1qMiUyTyNH8qgOYz445gSdagk438WEwXWBkF7ihimgCA/edit?usp=sharing The presentation went very well, and I think the students got somewhat interested in the topic. In these slides however, I included the latest video from my system. It includes newly integrated models, more settings (See… Continue reading Integrating models and polishing up the system.
Iteration 5: Subgroups, enhancements and behavior
I’ve done a lot in the past month. Here’s two videos demoing the latest features: Multiple LCPSolvers and obstacle collision Subgroups, smoothed turnings, walking behavior
Iteration number 4: Huge improvements
After solving a couple of bugs, and fine-tuning the system yet again, I am proud to present the 4th prototype of my crowd simulation:
The next step towards success
I’ve hit another milestone. My crowd simulation now have massively improved behavior with the addition of collision avoidance steps according to the paper “Aggregate dynamics for dense crowd simulation” by Nahrin et al . It features.. Solving Linear Constraint Problems Moving agents according to collision avoidance speed, preferredspeed and continuumspeed (solved by Linear Constraint Problem according… Continue reading The next step towards success
Intent & Current state
I am currently doing a simulation of high-density crowds using Unity as a degree project. More formally: The goal of the thesis is to improve an implementation of a proposed algorithm to simulate high-density crowds, using both mathematical and programmable optimizations with both a practical and theoretical solution as basis. Additionally, real-life behavior in the… Continue reading Intent & Current state